Art Pipeline

Art Pipeline for Ship Week

4 weeks · async critiques · Critique + templates

You build naming, review, and export rituals that survive crunch. The course favors modular props and environment kits that behave under version control, with clear handoffs to engineering.

KRW 490,000 · informational only on this static site

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Art Pipeline for Ship Week cover

Features

  • Naming and folder conventions for distributed artists
  • Review board etiquette that preserves critique quality
  • LOD and material batching sanity checks
  • Export presets documented per asset class
  • Lighting lock checklist for PC HDR targets
  • Screenshot capture pipeline for store pages
  • Handoff packet template for engineering

Outcomes

  • A documented export and review pipeline
  • Fewer blocking surprises during integration week
  • A lighting lock checklist tuned to your project
Sora Han, mentor

Mentor of record

Sora Han

Technical production coach with background in stylized PC environments.

FAQ

2D or 3D?

Both are welcome; exercises assume layered PSD or FBX/glTF pipelines.

Do you critique individual assets?

Yes, two deep dives per team are included; additional slots go through office hours.

What is outside scope?

We do not teach sculpting fundamentals from zero; baseline mesh skills are expected.

Experience notes

  • “The handoff packet template stopped our “mystery export” Fridays cold.”

    — Ivy , Art lead