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Course catalog
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Indie PC Production Blueprint
Turn a fuzzy idea into a milestone-backed production plan for a desktop-first game.
Gameplay Systems Loop Lab
Prototype, measure feel, and iterate loops without drowning in feature creep.
Art Pipeline for Ship Week
Keep art throughput predictable when content volume spikes near submission.
Steam Launch Readiness Sprint
Page copy, capsule clarity, patch notes tone, and build hygiene for a storefront debut.
Remote Team Rituals for Small Crews
Async-friendly rituals that keep decisions moving without endless meetings.
Milestone Truth Box Workshop
Stress-test milestones before they collapse under real production noise.
Physics Feel Bootcamp (PC)
Tune collision, inertia, and camera coupling for desktop playtests.
Shader & Skinning Clinic
Untangle material and skinning issues before they poison the art pass.
Post-Launch Ops Clinic
Keep patches disciplined after release without burning out the crew.
Filters & scope
Skill level, course format, mentor access, project stage, and duration map to each course record. Use search to narrow the catalog; advanced faceted filters can live in your internal portal when wired to a backend.
Formats
Cohort, clinic, sprint, and lab formats carry different mentor densities. Detail pages spell out what is intentionally excluded so expectations stay grounded.